![]() ![]() Summary of the API changes for Glide 2.3.ģDFX INTERACTIVE, INC. ![]() The 3Dfx Interactive Software Developers KitĬhanges in GLIDE Programming Style for 32-bit MS-DOS ApplicationsĬhanges in GLIDE Programming Style for Win32 Applications No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of 3Dfx Interactive,Ĭopyright © 1996, 1997 3Dfx Interactive, Inc. Information in this document is subject to change without notice. The 3Dfx Interactive logo, Voodoo Graphics and Voodoo Rush are registered trademarks of 3Dfx Interactive, Inc.Īll other trademarks are the property of their respective owners. For more specific information, please refer to the License and Confidentiality Agreement located in the back of this document. The software that you are using is covered by the 3Dfx Interactive LICENSE AND CONFIDENTIALITY AGREEMENT. They’re also improving compatibility for Glide games under DOS.Copyright ã 1996, 1997 3Dfx Interactive, Inc. To remedy this problem, Sir Arthur’s Den reports that the group is now develping a multi-threaded architecture to split the work between different CPU cores, as well as offload some of it to the GPU. However, the additional code slows DOSBox itself to a crawl. A quick run-through in the forum shows that over a dozen games, including Quake III: Arena, X-Wing Collectors Series (with the updated Windows 95 engine), Grand Theft Auto, and Tomb Raider 5 are all up and running. It also integrates directly with DOSBox’s internal renderer, meaning that full screen mode and video capture would still operate.įor now, it appears SST-1 emulation works exceedingly well. ![]() Kekko said that by adding Voodoo chipset emulation to DOSBox, it will improve compatibility with many significant titles from that era, increase portability, and add Direct3D support for Windows 95 and 98 games. Some of us are still recovering from the company’s rather spectacular downfall. But any hardcore gamer from the 1990s remembers how significant 3dfx was. This may seem like an odd choice for a project. ![]()
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